![]() Draining your MP can also dramatically limit your ability to come back to the stage when knocked off, since his up-B needs MP too.īut it’s Hero’s down-B that really makes this character special. His level two and three charged side-B lightning attack are extraordinarily powerful as well, but if you rely on either of them too much you risk leaving yourself without the MP required to use them again in the future. At level two, it travels farther and hits harder – but if you manage to charge it to level three it hits like an absolute truck, and your reward for all your effort is 37 percent damage with tremendous knockback. ![]() If he cancels it early, he must start the charge from the beginning, which is great because it allows the charge to be quicker than other charge moves, while having its own unique drawback that prevents it from being too powerful.Īt level one, his fireball is a pretty standard forward-moving projectile. ![]() It also has a small nuance that separates it from other chargeable specials: unlike Samus, Donkey Kong, Mewtwo, and Lucario, who can all store their charges by canceling out of the animation with a shield or a roll, Hero must complete the charge in order to hold on to his level three neutral-B fireball. His up-, side-, and neutral-B attacks can all be charged up to three levels, which is a fun way to incorporate the tiered spells of Dragon Quest. It’s a mechanically crucial and thematically appropriate balancing mechanic that allows Hero to have these superpowered moves while keeping them in check and also feeling true to the Dragon Quest universe. If you run out of MP, you must either wait for it to replenish very slowly over time or land regular hits to regain about one MP for every percent of damage he deals. First off, they’re all governed by an MP meter, with every move having its own MP cost. While his normal attacks are a bit underwhelming and familiar thanks to those similarities, things really get interesting when it comes to his specials. There’s a little bit of Ike and Shulk in his wide-sweeping and powerful arching aerials a lot of Link in his projectile-nullifying shield, dash attack, and dual side-hitting down-smash along with a touch of several other Fire Emblem characters in his upward-stabbing up-smash and chargeable lighting and fire projectiles, a la Robin. On the surface, Hero seems like a hodgepodge of other swordsmen characters.
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